Refactoring the server implementatin¶
The Server implementation (Server.sc
) has become bloated over time [2], but has now been refactored. There are still some possible improvements, which we keep track of here.
please feel free to edit!
General Remarks/Observations¶
One of the main problems seems to be the handling of ids, in particular those which have some kind of special status (e.g. “persistant ones”).
in terms of efficiency and design, we have a trade off between has-a and is-a
Ideas/Details¶
NetAddr and Server¶
Iannis Zannos idea: It may be much more efficient to make server as subclass of NetAddr - in a sense it is just that. (But: then we cannot swap in a BundleNetAddr: s.bind / openBundle would have to be done with an if statement for every message send. This is still more efficient though. See [1]).
Depending on protocol, behavior may be different. Tim suggested: for TCP one should explicitly connect/disconnect. as it is based on connections, sending/receiving without a connection just doesn’t make any sense.
This would be something to be done for NetAddr, too, probably best by passing the protocol type as a symbol.
here is a general design decision: Should the different behaviours be in one class or in several? We have:
local/internal/remote (any reason not to drop internal support?)
delayed(bundling)/instantaneous
connected/connectionless
And where does it belong?
If the server is a NetAddr, which should it be?
Should a NetAddr know how to collect a bundle or is it the server’s job? (I think the Addr should know it, one could simply give it a bundle instvar and add to it if it isn’t nil)
To really gain the efficiency, it would be necessary to modify the primitive
prNetAddr_SendMsg
(etc.) to add to the bundle if there is one.[3]
GUI¶
platform dependent GUI instance variables need to be abstracted away (emacsbuf)
Server State¶
allocators may need to go into one class, but the disadvantage is that this then needs delegation. Better keep them in the server.
perhaps all state that is queried could go in a dictionary
server options should be cached at boot time in order to have some information about the currently running server.
or: server options should be queriable via OSC from the server (s.query).
queryAllNodes shouldn’t just post the info, but make it available as a string / unify with plotNodeTree ?
the already refactored Volume is good, but quite complicated. If it is really that hard, it should be made a general technique not restricted to this class.
bug: server calls volume.free, but Volume doesn’t implement free https://github.com/supercollider/supercollider/issues/2551.
State Update¶
different server control (internal, local, remote). for local servers a subprocess should be used to manage the server life.
Additional Functionality¶
scoping should not be in server, but in a dedicated class.
make explicit where things like record and volume nodes should be placed, and check if they can also be kept running on cmd-period.
Possibly, it would make sense to introduce a second default group (e.g. “postprocessing group”) that can contain everything that can be kept alive with no harm.
What a new implementation should allow for¶
cleanly configure cmd-period behaviour, so that nodes may be kept alive (e.g. recording) while still being able to reset the node id allocator.
allocators should be able to manage node recovery
Structure¶
NetAddr has a:
NetConnection (or none)
bundle (or none)
Server (is a NetAddr) has a:
ServerOptions (initial conditions)
ServerState (updating) different classes for: local and remote (and maybe internal)
Volume
Recorder
ServerState could be a subclass of a general observer class that collects the status of an object by active lookup (using SkipJack). It could hold a dictionary.
Notes¶
[1] Comparing the efficiency between delegation and an if statement with a simple test, it turns out that the if statement is still 50% more efficient than a delegation to a second method (as it is now), and without he if statement it is only 55 % more efficient. (this is just a basic timing benchmark). The tests are about the same for instance methods instead of class methods.
Test {
*redirect3 { |x, y, z|
this.prRedirect3(x, y, z)
}
*prRedirect3 { |x, y, z|
^x + y + z
}
*condition3 { |x, y, z|
if(x.isNil) { ^x + y + z };
^x + y + z
}
*redirect1 { |x|
this.prRedirect1(x)
}
*prRedirect1 { |x|
^x + 1
}
*condition1 { |x|
if(x.isNil) { ^x + 1 };
^x + 1
}
}
/*
bench { 100.do { Test.redirect3(1, 1, 1) } };
bench { 100.do { Test.condition3(1, 1, 1) } }; // about 50 % more efficient.
bench { 100.do { Test.prRedirect3(1, 1, 1) } };
bench { 100.do { Test.redirect1(1) } };
bench { 100.do { Test.condition1(1) } }; // about 50 % more efficient.
bench { 100.do { Test.prRedirect1(1, 1, 1) } }; // about 50 % more efficient.
*/
[2] Here is just the code that has the instance variables, to add comments about what may be handled where:
Server {
classvar <>local, <>internal, <default, <>named, <>set, <>program, <>sync_s = true;
var <name, <>addr, <clientID=0;
var <isLocal, <inProcess, <>sendQuit, <>remoteControlled;
var <serverRunning = false, <serverBooting = false, bootNotifyFirst = false;
var <>options, <>latency = 0.2, <dumpMode = 0, <notify = true, <notified=false;
var <nodeAllocator;
var <controlBusAllocator;
var <audioBusAllocator;
var <bufferAllocator;
var <scopeBufferAllocator;
var <syncThread, <syncTasks;
var <numUGens=0, <numSynths=0, <numGroups=0, <numSynthDefs=0;
var <avgCPU, <peakCPU;
var <sampleRate, <actualSampleRate;
var alive = false, booting = false, aliveThread, <>aliveThreadPeriod = 0.7, statusWatcher;
var <>tree;
var <window, <>scopeWindow;
var <emacsbuf;
var recordBuf, <recordNode, <>recHeaderFormat="aiff", <>recSampleFormat="float";
var <>recChannels=2;
var <volume;
var <pid;
var serverInterface;
var reallyDeadCount = 0;
[3] We can’t make a branch in a call with a primitive:
// this won't compile
sendMsg { arg ... args;
bundle !? { bundle = bundle.add(args) };
_NetAddr_SendMsg
^this.primitiveFailed;
}
So it has to be done in this method (not sure how is best):
static int prNetAddr_SendMsg(VMGlobals *g, int numArgsPushed)
{
PyrSlot* netAddrSlot = g->sp - numArgsPushed + 1;
PyrSlot* args = netAddrSlot + 1;
big_scpacket packet;
int numargs = numArgsPushed - 1;
int error = makeSynthMsgWithTags(&packet, args, numargs);
if (error != errNone)
return error;
return netAddrSend(slotRawObject(netAddrSlot), packet.size(), (char*)packet.buf);
}